#include <buola/scene/transform/cmattransform.h>

namespace buola { namespace scene {

void CMatTransform::SetMatrix(const mat::CMat34d &pMat)
{
    mMatrix=pMat;
    mLocalTransformValid=false;
}

void CMatTransform::CalcLocalTransform()
{
    mLocalTransform=mMatrix;
    mLocalTransformValid=true;
}

/*namespace scene*/ } /*namespace buola*/ }
